Showing posts with label Attempted Genocide. Show all posts
Showing posts with label Attempted Genocide. Show all posts

Sunday, October 28, 2012

A Failed Diplomacy

We began after the party had rested in the secure room at the top of the dungeon. When they wake up however they hear a bubbling noise, like some enormous beast is hungry. The Shugenja has now decided that he has had enough of pondering and charges out ahead to see what is going on. It turn out that the sand pit at the bottom has now become a rolling plane of fire. This illuminates the entire cavern and is obviously something that should not be touched nor messed with. He throws a rock down into it. Then the barbarian decides that pissing in it is a brilliant plan. Adventurers everyone, bastions of brilliant intelligence.

So with that done the hole erupts, and a giant lava plume comes out of it. Despite requests to the contrary this does not singe the barbarian's dick off, but merely creates a humanoid figure that is on fire, and in fact burns the very air around him, leaving air for some reason but burning any within the radius. Not understanding what is going on the party results to plan A, kill shit and ask questions later. Of course they are fairly inept at actually killing things, especially things that are immune to fire, their main source of damage. So what results is a comical chase around the circular cavern with Benny Hill music in the background.

With that craziness going on the Shugenja decides to simply step out, retreating into the sleeping rooms from before. From there he realizes he has a spell called silent image and wonders what it does. Given his skill in the illusory arts he decides that he will create images, a lot of them. He creates dozens of the barbarian, a few of the rogue, and a few fiery humanoids just to add to the confusion. Of course this doesn't help the party too much because they do not actually know that he is casting this. With that the rogue continues shooting arrows and doing no damage to the fiery being, the sorcerer starts freaking the fuck out, and the barbarian continues doing what he is doing, losing in a fight to the elemental.

The figures that were conjured eventually start exploding randomly, changing form, and in general screwing with anyone watching. Finally they form into one enormous fiery being and then explode into a bunch of humanoid figures that begin killing themselves and each other until there is nothing left. It was an incredibly entertaining display, but ultimately didn't accomplish too much, though it was a decent distraction. Then the Shugenja goes and heals the barbarian who collapsed at his feet with zero. With the barbarian up and under constant healer supervision they manage to kill it, and then get the fuck out because the ceiling is shaking.

Turns out the purple worm that opened up this place is back and he is pissed. Aside from that though as they retreat they steal a few more mender corpses. After running away they travel through the dessert awhile. Eventually they arrive back at the kobold town with little incident. There they go back to the Golrog wizard and he tells them a little bit about the stone they found. It turns out it is a variant of a weirdstone, a powerful artifact that prevents divination and teleportation. This one however is portable, something that was unknown previously. It could have huge impacts on warfare because of the threat that teleportation poses. Now this artifact is wanted by many, many people, primarily the goblin people who want to live in isolation but are having a bitch of a job.

This however is a less pertinent issue as it turns out a dwarven army has taken up residence outside of the city and is planning to take it back for the dwarven people, who have a slight dislike for kobolds. Not quite as much as gnomes, but still. The sorcerer wishes to parley and to avert violence, the rest of the party disagrees, though not quite violently. Despite this they both head to the camp and talk to the leader. First the sorcerer convinces the dwarves to stop in exchange for the mender's corpses, and the promise of more if he never attacks the kobolds. Of course then the Shugenja decides to go and ruin it all by telling him where to get more mender corpses, and declaring open war on the kobold.

Hearing this, and with a little whisper in his ear by a certain changeling assassin the sorcerer decides to go and warn the kobolds. He convinces them all to evacuate and then goes back to the dwarven camp to tell the leader about this. Unfortunately the leader is not happy, and decides that torturing him for the location of the kobolds is a decent plan. One of his bodyguards finds this plan delightful and begins it with glee. Luckily the Shugenja is there to keep him alive for more torture, and he is left in manacles as the army decides to check the nearby area after the sorcerer starts spouting out random locations.

Sunday, July 10, 2011

A Summary

It ha been too long since I've made a blog post, and a lot of stuff has happened. We have had a session for both groups, because real life so rarely allows for everything to go as planned.


The first group has now not only destroyed the keep, but have managed to get themselves arrested, and brought to the local ruler. This ruler will absolve them of all their sins as long as they do a task for him. This task is very simple, just go to another city, steal all their clerics, and come back. Do it within a limited time, or your heads go off.

Unfortunately when they were arrested they had several guard corpses in their guild, something the guards were not too happy about. This means that if they put one toe out of line they will promptly be arrested and sent to jail, or an early death. They decided to camp out at the lady they murdered before's house, because it was the most innocent place they could think of.

So this goes fine, they all have a nice rest, and then decide to see if the kobolds from before had anything of interest for them. And by thing of interest, I mean straight up murdering all of them, for the inevitable slight that results from a gnome diplomancing a kobold. So everyone attacks, the gnome, he's brought down, but the party come to the rescue. And with a new member now, as a prisoner of the kobolds breaks out and assists by punching his way through a large amount of kobolds.

The monk and the party combine to take down the group, though the knight is brought to unconsciousness and the bard is flung from his back, almost dying himself. Overall though, the fight is won, and they win a healthy reward from the looting of the kobolds. The session then ends and will continue next week.

The other party made some slow progress down the beach, as they defeated the crabs and ascended towards a new goal, one of prosperity. First however they had to defeat the crab in front of them, with aid from their theoretical opponent, the magistrate. His army of horse bombadeers assists quite a bit, and the crab is taken down, albeit with quite a bit of damage done to the party. The magistrate then rides off, but the party has a brilliant plan.

The druid summons a hippogriff, and sends it off to pick up the magistrate and drop him, hopefully for a KO. One failed grapple check later and the hippogriff is thrown off and slaughtered, and the magistrate comes back and delivers a talking to the party. They decide the obvious solution is to beat the druid to unconsciousness and to let the magistrate have his way. This doesn't quite work though, as the druid springs into the water on the edge of consciousness and lives to fight another day.

Both parties part then, with the slower PCs travelling along the shore on foot. This turns out to be a bad decision as they fight yet another crab after about a day, and narrowly defeating the baby crab they retreat to the forest to regroup. The druid has not returned, and will in all likelihood abandon them.

Continuing along the path because they have nothing better to do they run into some bandits, again narrowly winning the fight they slaughter the bandits, burn their tree hideout, and take all their loot. They then proceed to a city which they found after several days search. After climbing up the city they go for a night's rest and the session ends. Fin.