We begin the session back at the guild as always, now with a new member of the group, but not party, not yet anyway. So the party realizes they are missing some equipment and head over to their dear friend mister shopkeeper who they don't know the name of. They see him arguing with a large customer, somewhat similar to a dwarf. This is our new party member.
You see he is a half-minotaur dwarf knight. After defusing the situation and giving a discount to this stranger they coerce him into joining them. Happy as a clam to have an actual bruiser in the party they set up to destroy the door that ever thwarted them before. The one they sat around waiting for a day just for something to happen. This time they do manage to break it, only to be surprised by what is inside.
They find two apparent stoners sitting in chairs around a table, as well as 2 doors. In a typically militaristic fashion they proceed to guard the doors to prevent them from escaping, then talk to them. After finding out that they know nothing, they go through the other doors very little. They find a room full of bunk beds as well as one sleeping occupant, after just about everyone leaves the ranger is left alone with the two original guys, who reveal they are a bit more aggressive than expected and attack with daggers. Incidentally the ranger player was not here and was played by the warlock player from the other party.
These sneak attacks manage to deal about half of her health, resulting in some worried players and some screams from the character. This causes everyone to run towards them, and combat begins. The druid runs in and uses flaming sphere to deal a moderate amount of damage to one, and the ranger sprints away as fast as she can. The little rogues now run over and try to stab the druid, resulting in a couple of bad rolls and misses. After some more fire, and the timely arrival of the knight and the battle was over.
Next came some "interrogation" work on the sleeping dude, as he was knocked into unconsciousness and revived multiple times due to the dragon shaman's healing aura. Eventually he revealed that he knew nothing, but the house was a hotspot for people coming and going, so after some investigation work they find a trap door, which the party druid ever reckless immediately opens. A successful reflex save later and he takes no damage, and soon descends into the depths.
After all the party reaches the bottom, with no one falling luckily, they proceed forward into a hallway. Oh look, a pit trap, some one should really think about these things. So everyone falls down, some taking less damage than others, and are in a cage. Of course no cage can hold a man with 20 strength, so a few smacks later and they are out to fight the wardens.
These wardens are giant dwarves similar to the knight, with mutated lumps of flesh for hands, which they use as clubs. Druid uses an entangle hitting two of them, and the bard greases another. Unfortunately, for the party at least, two of them made their saves and come lumbering towards the party. The knight gets knocked down quite a bit of health, brought all the way down to 2, then promptly healed again, and manages to tank it out bringing all of the enemies to unconsciousness and bringing the session to an end.
This was unfortunately a short session, as making the character took quite a bit of time, and we started a bit late anyways. We'll resume it next time as they attempt to escape from their underground prison.
Showing posts with label Thievery. Show all posts
Showing posts with label Thievery. Show all posts
Wednesday, March 9, 2011
Thursday, February 24, 2011
Instant Class Change
Today I had the second group again, though the classes are a little bit different this time. There is the original warblade, then a warlock replacing the duskblade, a cleric replacing the samurai, and a ninja replacing the rogue. Thus the title.
So we begin on the steps of the keep, just where we left off, with most of the party unconscious, and a few guard corpses around. After some small looting of guards, and a few convenient healing potions everyone was up, and ready to go. So the next course of action is of course to find the cheapest tavern in town, and spend a night there. After a relatively safe night, it was time to go out and get a job, so where would one acquire a job? Of course, at the tavern. Here they learn about someone who has been destroying buildings, and decide to murder him/it, as is the natural response.
So they arrive at the house where he was staying, though at this point they have a sort of a disagreement, as they can't decide whether they want to kill him, or see what his deal is. After knocking on the door, with the warlock spider-climbing his way up to a window. Now they meet the man, though all they can see is an enormous suit of armor, towering above them all by at least a head. This is actually an engineer using mountain plate as his mecharmor, but they don't know that. After the man questions why they're here they realize they don't actually know. So, surprise shurikens. Tink, Tink, no effect. Everyone rolls for initiative, ninja wins, slash slash, again no effect. Everyone in the party actually beat the guys initiative, so they all had their turns, ineffectively stabbing and shooting their way to no gain. The man then rips a huge chunk out of the wall, and smashes the warblade all the way down to 5 health.
This is when the warlock actually got a chance to attack the guy, and since he had 10 touch AC, he hit pretty much every time. This d6 damage didn't seem like a lot, but it did add up, and he began to get annoyed, running up and with one hit knocking the warlock down to -3, and bleeding. This is where the cleric really came in handy, healing the warlock and giving him another attack. Meanwhile the ninja has made many attacks, dealing a grand total of no damage, truly inspiring. The warlock however spider climbs his way up the building, not the best idea considering this guy's reputation, and looses another blast. As a natural response the guy, we'll call him Bill, decides to destroy a large part of the building, causing what I thought would be a fairly easy balance check, which was failed by the warlock. Now was the running time.
Running far, but not quite far enough, then charged down to -8, where he stayed. During this time the warblade was firing arrows at Bill, to little effect, but a lucky crit did enable a good amount of damage, so at this point the guy is almost dead, and is kind of flailing around, still doing damage, but not a great amount. Here comes the ninja again, nobody expecting much, but surprise, sudden strike shuriken and he actually takes Bill down. Now the warblade decides to drag Bill back to the keep, and claim the bounty. So he goes off alone, being the only one who is not a wanted criminal, but is unfortunately assaulted by 3 brigands, who I wasn't really expecting much of, but then I wasn't expecting a 1, and for him to toss his greatsword 50 feet away. So he goes down and unconscious, and loses just about everything but his life. This changes fairly soon.
So, he's pissed, and finds his party and they go on a crusade, busting down doors and such to find these guys. This has no real result, as they were already arrested, and gone. So their quest rendered moot, they go looking for others. They find one, in the case of a shop owner blackmailing another, a simple intimidate and beat up mission. This however goes horribly wrong, when they arrive at the door to find the man's wife, and before anyone can do anything intelligent the chaotic stupid ninja decides to spam shurikens, missing with both, how sad. The warblade then fails to keep the door open, as the woman screams and shoves the door shut. A careful application of force gets them through, and they charge into the basement, the only place she could really have gone. Here they find an ogre, what I though would be a fair challenge.
Well his first move is to just about knock out the warlock, bringing him down to 0 health. Both parties slogged it out, the ogre further knocking out the ninja with some fairly powerful swings. Then the warblade got what was his fifth one for this session, managing to critical hit himself, damaging his strength and con, and bringing him close to death. So the ogre, using his massive strength smashes the warblade right into the ground and down to -18. Death. Oops. They do manage to kill the ogre, and the man's wife, and knock out the shop owner, and this is about where we ended it. Next time they plan to go on a quest for a resurrection spell for their fallen comrade.
So we begin on the steps of the keep, just where we left off, with most of the party unconscious, and a few guard corpses around. After some small looting of guards, and a few convenient healing potions everyone was up, and ready to go. So the next course of action is of course to find the cheapest tavern in town, and spend a night there. After a relatively safe night, it was time to go out and get a job, so where would one acquire a job? Of course, at the tavern. Here they learn about someone who has been destroying buildings, and decide to murder him/it, as is the natural response.
So they arrive at the house where he was staying, though at this point they have a sort of a disagreement, as they can't decide whether they want to kill him, or see what his deal is. After knocking on the door, with the warlock spider-climbing his way up to a window. Now they meet the man, though all they can see is an enormous suit of armor, towering above them all by at least a head. This is actually an engineer using mountain plate as his mecharmor, but they don't know that. After the man questions why they're here they realize they don't actually know. So, surprise shurikens. Tink, Tink, no effect. Everyone rolls for initiative, ninja wins, slash slash, again no effect. Everyone in the party actually beat the guys initiative, so they all had their turns, ineffectively stabbing and shooting their way to no gain. The man then rips a huge chunk out of the wall, and smashes the warblade all the way down to 5 health.
This is when the warlock actually got a chance to attack the guy, and since he had 10 touch AC, he hit pretty much every time. This d6 damage didn't seem like a lot, but it did add up, and he began to get annoyed, running up and with one hit knocking the warlock down to -3, and bleeding. This is where the cleric really came in handy, healing the warlock and giving him another attack. Meanwhile the ninja has made many attacks, dealing a grand total of no damage, truly inspiring. The warlock however spider climbs his way up the building, not the best idea considering this guy's reputation, and looses another blast. As a natural response the guy, we'll call him Bill, decides to destroy a large part of the building, causing what I thought would be a fairly easy balance check, which was failed by the warlock. Now was the running time.
Running far, but not quite far enough, then charged down to -8, where he stayed. During this time the warblade was firing arrows at Bill, to little effect, but a lucky crit did enable a good amount of damage, so at this point the guy is almost dead, and is kind of flailing around, still doing damage, but not a great amount. Here comes the ninja again, nobody expecting much, but surprise, sudden strike shuriken and he actually takes Bill down. Now the warblade decides to drag Bill back to the keep, and claim the bounty. So he goes off alone, being the only one who is not a wanted criminal, but is unfortunately assaulted by 3 brigands, who I wasn't really expecting much of, but then I wasn't expecting a 1, and for him to toss his greatsword 50 feet away. So he goes down and unconscious, and loses just about everything but his life. This changes fairly soon.
So, he's pissed, and finds his party and they go on a crusade, busting down doors and such to find these guys. This has no real result, as they were already arrested, and gone. So their quest rendered moot, they go looking for others. They find one, in the case of a shop owner blackmailing another, a simple intimidate and beat up mission. This however goes horribly wrong, when they arrive at the door to find the man's wife, and before anyone can do anything intelligent the chaotic stupid ninja decides to spam shurikens, missing with both, how sad. The warblade then fails to keep the door open, as the woman screams and shoves the door shut. A careful application of force gets them through, and they charge into the basement, the only place she could really have gone. Here they find an ogre, what I though would be a fair challenge.
Well his first move is to just about knock out the warlock, bringing him down to 0 health. Both parties slogged it out, the ogre further knocking out the ninja with some fairly powerful swings. Then the warblade got what was his fifth one for this session, managing to critical hit himself, damaging his strength and con, and bringing him close to death. So the ogre, using his massive strength smashes the warblade right into the ground and down to -18. Death. Oops. They do manage to kill the ogre, and the man's wife, and knock out the shop owner, and this is about where we ended it. Next time they plan to go on a quest for a resurrection spell for their fallen comrade.
Subscribe to:
Posts (Atom)