The session had to be shortened for various reasons, so this may be brief. The party hexblade rolled up a new druid, as pertaining to his recent death. This took about way too long, so there's that.
But we begin in the druid camp, with everyone getting ready to leave, with their bears. After a few more hours spent training bears they are ready to depart, and decide to try to cut off the magistrate or king at the pass. They travel through the woods, with some difficulty, because of their bears. They now encounter some frogs, larger than expected.
These frogs are not too difficult, the big ones die in a couple hits, and the small ones die in one. The small ones are also poison, dealing a small amount of con damage to the totemist. The giant frogs though were able to eat both the dwarf samurai and the party warlock, dealing minimum damage excluding the psychological trauma.
The next encounter is with some skeletons in a tomb, just outside of a long forgotten town. This crypt houses 4 skeletal champions, who deal a good amount of damage to everyone in the party. The warlock is damaged by the engineer smacking him across the face with a slab of concrete due to a critical fail. The druids new lizard is also severely damaged, even brought to the brink of unconsciousness. This is where we had to end unfortunately, so this is where we end.