So the fight starts off with everyone charging, then realizing what a bad idea it is, given the relative strengths of these monsters. They do some minor damage, but take major hits as well, especially the party knight, who is knocked out twice and single hits manage to bring just about everyone below half health.
Luckily the tide turns for the better when they take down one, and zerg rush the other to a satisfactory conclusion, while healing everyone to full health before they journey on. Given the choice of two doors they choose the larger doors, which are locked, providing further evidence for their direction. Of course their handy rogue is able to pick the lock, and they can then charge in recklessly.
To the surprise of many they did not do just that, they actually planned a box formation, allowing only one in and the ability to gang up and destroy him. This would have went well if they had not underestimated the enemies they were facing. Upon opening the door the party druid, somehow taking the leader role, spots several caged mutants, a few just kind of standing around, and one mad scientist type dude.

This was the final straw for the rogue who took his opportunity, and back stabbed the party ranger to an untimely unconsciousness. This was followed by the dwarf stabbing the dragon shaman draining his last bits of health, and the knight being smashed deep into the negatives. The party reaper was then grappled, and we ended it there, a fate uncertain.
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