Monday, August 22, 2011

Kobolds, Kobolds, Everywhere, But Where is There to Sit and Drink?

We began this weeks adventure with the early stages of combat, as a large group of kobolds guards an even larger group from the interloping adventurers. Most of them go down with the ease that first level warriors should, one hit and they're down.

A few prove to be sticklers though, with one having blows just glance off of him, and another merely rolling with them. Luckily a kobold can not tank hits forever, and one goes down. Now the party had met a shapeshiter previously, who now had a perfect opportunity for an Eagle Strike! One roll and it's a twenty. Next roll also a twenty, excitement was building now. Then boom, only a 19, even still, quite a crit.

And what a crit it was, decapitating the opponent, as the eagle whisped by and whisked off his head. Now there were just a few kobolds with crossbows hiding in the corners, who were easily disposed of. Then came the Coup de Gracing, easy murdering of the sleeping kobolds. Now the party had a decision to do, once back at the fork, north, west, or south.

The west path lead to no good, though it was the first taken. The only result was a pit trap, followed by some enormous strength checks to pull up the dwarf enginner who had significant difficulty with his climb checks. Then the ceiling collapsed a little while later, due to a baboon triggering a trap, and they had to go back across the pit. Once again, the engineer fell in, as did the party rogue.

A little finangeling later and everyone was off down the south path, and after a short period they came upon the door. The rogue detected not one, not two, and not just quite three, but four separate traps. Some pokes here and prods there and there were no traps, or so the confidently striding rogue thought. CRUSH!

The rogue was crushed by an enormous spiked pillar, and slowly crawled his way as it crashed into the ground again. A resetting trap says the warlock, why I'll just stride right in to the door, what could really happen? One greataxe bisection later and his top half decided that it was not a good idea, and that was his last idea as he died.

The orc behind the greataxe satisfied with himself was subsequently destroyed by the remaining party members, with the totemist completely shredding him. The party rests here, and gets prepared for the final fork. No more traps but they discover an enormous egg being worshiped by a large group of kobolds. The party decides now is a good time to report back to the quest giver, and receive a bag of holding for a reward. How nice. There are some mutterings and we end the session with no clear idea what to do next.

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