Saturday, August 20, 2011

One city down, one more to go

The first party begins in the end of a battle with their reserves fairly depleted but the tides of victory on the horizon. So the party manages to dispose of the big boss man and then has to decide what to do with the clerics. There are about twenty of them, and there are divided opinions on whether wanton murder or just an enormous amount of beatings is the appropriate course of action.

In the end though they talk to the clerics, insult their god, and attempt to use an illusion to convince the clerics to come with them. The illusion is of there god, walking around, and setting the roof on fire. It is not very convincing. So the party goes to plan A, and hightails it out of there.

Alas they run into some old friends, the guards from their previous town. These guards don't look too friendly either, carrying the corpse of their comrade, the rogue. The guards are finally getting their revenge for the slaughter of their friends by the party, way back at the keep.

A few sharp words are exchanged between the two parties, but in the end it always goes to combat; and quite a combat it was. The less experienced guards trade a few blows with the party, and the bard takes a potshot at the leader, and misses. That was when the real fun started.

The leader charges the minotaur knight, bringing him hugely into the negatives, but with regeneration he is only knocked unconscious. This leaves the bard alone with the leader, not a good situation to be in. Luckily the rest of the guards brigands are easily wiped up, with one taking a spear through the face and another being punched so hard he lost all his strength and constitution. Crit tables are fun.

The day could not all go good though, and as the party skeleton runs up to attack the boss he takes a huge amount of damage, and promptly runs straight back. The monk then goes in for a triumphant rescue of the bard, who is currently severely damaged. This does not end well. He is smashed by a great-axe for his troubles, then curb-stomped while on the ground, leaving quite a splattering on the ground.

The day is not quite lost though, and the bard and dragon shaman team up to murder the general, and in the end take him down, though not with great exuberance. The session ends there with a long debate about where to go from there.

A quick summary of the reaming party members:

lvl 6 Dragonborn Dragon Shaman (Original member)
lvl 5 Half  Minotaur Dwarf Knight
lvl 5 Tinker Gnome Bard (previously a druid)
lvl 5 Skeleton Melee guy (previously a bard)
lvl 5 Sorcerer, has not met the party (previously a monk)

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