Friday, March 25, 2011

Night of the Dead

So today's, (Well yesterday's) session went fairly well, with everything I was hoping for to be accomplished. We started out by finishing off the few zombies from last week, with the cleric character changing back to a samurai, and the ninja changing to a rogue/fighter.

So the zombies are dead, but everyone is on low health, with absolutely no means of healing. Later they discover they have 2 healing potions, but right now they have nothing, and multiple people in the single digits. They press on anyway determined to kill whoever is causing this. Now they come up to a small stone bridge, which they are immediately suspicious of, based on the fact that I actually showed them what was here. So the brilliant warlock thinks there might be something hiding under the bridge, and so climbs his way, under the bridge.

This surprisingly does not go well, as he is attacked by zombies and almost pulled into the water. Here there are 4 zombies, and later a dire rat zombie all intent on killing the party. So two of the water zombies manage to grab onto the warlock, but with a manly scream the others come to help, and manage to pull him out. This is when the real fight starts.

Of course the warlock's first action is to run up a tree and hide. Something which he does admirably. The rest of the party then gets their weapons out and fights for their life. The enemies immediately gang up on the recently changed ninja, bringing him down to fairly low health. This is when the rat comes from behind for a sneak attack, doing a little bit of damage to the engineer.

Now the zombies do actually manage to bring the rogue down, and damage a few of the others bringing some doubt to the plan of continuing on. This is further enforced by the warlock's scouting, seeing at least a dozen zombies, including a bear. So running away is the obvious course of action.

They get back to the town and get healed up by the clerics, essentially running them all out of spell slots for the day. Then they hole up in the inn and prepare for sleep. The next day is when things really get serious, the town defence is prepared and a small militia is created. This consists of about 11 weak guys, 3 clerics, 2 lieutenants, and one leader cleric and one leader fighter. So they have a fairly formidable force, and manage to set up barricades to funnel the enemy down a chokepoint.

Now I had them make spot checks, lots of spot checks to see if they saw anything. This was an attempt to create some tension, I'm not sure how well it worked. Then boom, a large amount of zombies swarm. These aren't ordinary zombies though, they are faster than a normal human, as well as stronger. More like 28 days later than Night of the Living Dead. So they smack into the rogue who was used as bait, and he runs away, leading them into the small line of militia. Wolves now arrive from the west, and an ogre smashes through their barricade to the east. This is unfortunately where it ended, though I hope to resume next session with the same positioning and stuff through use of pictures.

So the party now consists of an engineer 3, Samurai 3, Rogue 1/Fighter 2, Warlock 3, and Totemist 3.

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