We begin the session as we last left off, in the midst of an epic combat. Our intrepid heroes, (bard, dragon shaman, knight, druid and ranger) fighting an enormous zombified centipede. Also zombified is totally a word, no matter what the spell checker says.
So the fight progresses normally for a turn, hits being exchanged on both sides, nothing abnormal. Then the bard decides to charge in with his 5 health, yes he hit, and for some damage, but something bad was bound to happen. And it did. The bard was ripped in half by the centipede's (Which can have between 20 and 300 legs) mandibles. This was quite a surprise to everyone, especially to me given on average damage I wouldn't kill him, but I rolled max.
So now the dragon shaman stabs him one more time, and manages to take down his one hit point that he had left, and the battle is over. Everyone levels up, yay! Except for the unfortunate bard. So after that is done, and some significant time is spent on it, we proceed to the next great encounter, a wizard descending from the ceiling.
This wizard immediately begins summoning centipedes, smaller ones, but still man sized, and still fairly dangerous. The party decides a fighting retreat is the best way to get out of here, and it almost works, but the knight gets critted by one of the centipedes, and is stunned for 4 rounds, bringing him down and out for quite a while. Meanwhile the others are fighting to the best of their ability, but the wizard is summoning more centipedes, and can not be hurt by arrows or thrown stones.
So the druid runs in and begins dragging the knight, at a whole five feet per round. This does actually end up working alright, as everyone else escapes with their lives, though not much else. They return to there guild for much needed healing, and go looking for a quest, which they decide is better than wandering around aimlessly. But first the druid and the ranger need new animal companions, so they go to a pet store. The conditions at this place, more of a livestock storage area than store are not good, so the druid burns it to the ground while saving the animals, except for a snake who he hates for some reason.
Anyway they find several jobs, but the one that strikes their interest is the rogue guard, not of the rogue class, who has holed himself up with some firearms. The find the place, and try talking to him. This doesn't go so well, as they lost their only member decent at diplomacy, so it is up to them to fight it out. So after attempting to leave the party knight gets shot, and pissed off, and charges the door while trying to smash it down. He gets shot a couple more times for his trouble, but breaks down the door successfully, and we then had to end the session, as real life got in the way.